02 — BUILD
The Village as Infrastructure Problem

The Temporary City That Cannot Be Temporary
An athletes' village is not accommodation. That framing leads cities astray almost immediately. What a host actually builds is a dense residential precinct capable of feeding, sleeping, and moving several thousand people simultaneously — for roughly two weeks — and it must do so inside a security perimeter, according to a fixed schedule, on land that the city must then do something useful with for the next forty years.
For the 2015 Gwangju Universiade, the village sat in the north of the city and was designed to house delegations from over a hundred and forty countries.
For the 2015 Gwangju Universiade, the village sat in the north of the city and was designed to house delegations from over a hundred and forty countries. The operational requirement alone is formidable: catering at Universiade scale means continuous service across multiple dietary codes, with supply chains that have to be contracted and tested months before the games begin. A kitchen feeding several thousand people per sitting is not a university cafeteria scaled up — it is a different category of infrastructure, one that has very little civilian use once the delegations leave.
Why the Build Decision Is Rarely Reversible
The density question is what makes the village the most consequential single construction choice a host makes. A natatorium that gets underused after a games is a maintenance liability. A village built in the wrong location, at the wrong unit count, or to a specification that cannot be converted to market housing is a structural problem for a city's planning department for a generation.
The post-games conversion mandate — the requirement that the village become something economically active once the event ends — looks straightforward on paper. In practice it forces the host to make two incompatible buildings at once. An athletes' village needs wide corridors for wheelchair access and equipment movement, shared bathroom arrangements that suit dormitory logistics, centralised catering halls, and a secure perimeter road. A residential apartment block needs none of these things and is made worse by most of them. Developers and city planners have to negotiate this tension before the first foundation is poured, because retro-fitting a building's purpose once it is complete is prohibitively expensive.
At Gwangju, the village buildings were designed with post-games residential conversion in mind — a constraint that shaped unit sizes and internal layouts from the beginning. The process of converting that athlete housing into residential use involves not just construction but a transfer of ownership, utility connections, and legal status that the city has to plan in parallel with the games itself.
The Perimeter Problem
Security adds a layer of infrastructure that is purely operational — it produces nothing after the games and costs real money to install and dismantle. A perimeter around a village of any size requires fencing, credentialling access points, vehicle barriers, CCTV networks, and overnight staffing. The installation has a lead time measured in weeks; the tear-down happens in days. None of it reuses.
This is the arithmetic that makes the village expensive relative to its lifespan. The security infrastructure, the temporary catering plant, the fleet of shuttle buses that connect the village to the venue cluster — all of it is purchased for a fortnight. The buildings themselves, by contrast, are permanent, which is precisely why their design matters so much. The host cannot afford to be wrong about what the buildings will become, because the cost of being wrong is borne not by the organizing committee, which dissolves, but by whoever owns the structures next.

The village is also the place where the student-athlete condition becomes most visible as a logistical category. FISU's eligibility rules require that participants be enrolled students, which means the village population is, in theory, an academic one — people who have interrupted a semester to compete. In practice the village operates like a small town, with medical facilities, recreation spaces, cultural programming, and a transport hub embedded inside a fence line. Managing that population — its rhythms, its demands, its bureaucratic requirements — is a staffing problem of genuine complexity.
None of this appears in the images that circulate after a games closes. What circulates instead are the residential buildings rebranded, the catering halls cleared, the perimeter gone. The infrastructure problem, solved or not, disappears into the background of ordinary urban life.